ORMEC’s MMI-8000 flatpanel touchscreens come in a range of sizes with functionality for the human-machine interface. MMI-8000 units are available in 4.3, 7, 10, 12 and 15 inch diagonal screen sizes with TFT color displays.
- Cost Effective
- Ethernet Modbus/TCP or RS-232 Modbus RTU
- Includes EasyBuilder 8000 development software
- XD-Indexer, SMLC or Orion compatible
- Built In Recipe Management
- Fault Indicators for troubleshooting
- Wide Screen Aspect Ratio on the 4.3", 7" and 10" models
The MMI-8000 touchscreen provides the operator an effective way to control machine operation. He can easily be alerted to machine alarms and status conditions. Screens can quickly be selected to present different sets of machine functions typically found for setup, maintenance, changing product runs and fault conditions. Operator control functionality can be built into the MMI-8000 to represent a typical factory operator panel, without the bulky hardware, I/O modules and wiring.
Each screen can be designed and built in minutes using “drag and drop” graphical objects found in the EasyBuilder 8000 application development utility. A library of standard shapes are provided, as well as the ability to use bitmap images to create objects.
MMI-8000 touchscreens include built-in recipe management for easy storage and retrieval of machine setup parameters. This powerful capability in the HMI eliminates the need for developing recipe management in the machine control application program, saves software development time and simplifies system design.
Communications with SMLC or ORION motion controllers can be through either a serial connection using Modbus RTU, or Ethernet using Modbus/TCP. Communications with an XD Indexer is via Ethernet and Modbus/TCP. Screen objects are tagged to input and output registers that are mapped to input and output variables in the CoDeSys application program running on the SMLC or MotionBASIC variables in an ORION application program. Touching a screen object, or entering data, sets the state of the variables in the application program. How the change of state is used in the program defines the object’s control function.